Are the double asterisks intentional? A lot of font is **like this**. You're using it to format comma separated sections which is hard to read.
There is a blank page in the middle of a heading on page 24, the heading then continues on page 25.
The rapid pace of your recent and upcoming in-development releases makes me a little cautious. I've provided general feedback on your Cinder & Crown page, some of which applies to Legacy's Edge too.
I like this conceptually, will check back in the future.
The formatting issues, is a piece I'm struggling with for sure. I'm trying to get that sorted. I have no skill to use editors like InDesign. Mostly, using Chrome print to PDF. And, there are major formatting issues with this method. After the last of the future releases go live, my plan is to go back and start working on getting the formatting straightened out to the best of my ability. I wanted to get something out because I wanted people to get the chance to enjoy the games and their content first and foremost.
It feels like I am missing something with this game. I'm going to throw a bunch of observations and questions into the comments. I hope you do not mind.
I see ways for a PC to get negative effects applied to rolls: Stress, Threat Clock levels, and minor injuries. Are there ways to get bonuses, other than PP usage during training powers/getting control of your powers, Allies, and having 3+ Corruption?
Other than narrative flavor, is there any benefit to having powers in the game? It seems more beneficial to use Power Points for rerolling dice rather than investing them in Powers, unless you're trying to achieve one of the victory condition. There is also mention of spending Power Points to activate powerful abilities. I don't see any details about that, outside of the "Excess Power Points" section that comes into play after achieving one of the victory conditions.
Is there a way to reduce the Threat Clock, other than with a Network Contact Ally? There are a lot of ways for it to go up.
You're encouraged to think about your approach during missions and other challenges. That's generally good practice, however I do not see a difference beyond narrative flavor between sneaking though a villain's base and plowing through walls Juggernaut style. You're background/skills/power don't come into play. Further, there is no mechanical difference between an underachieving high school student, a veteran police detective, or world renowned wheelchair bound scientist. I'm wondering if that is intentional or if I am overlooking something.
Something I like about Legacy's Edge, other that it being a solo superhero game (wooo!), is the Global Clock System. Having the clocks setup to trigger plot events is a really neat idea.
You've definitely made some good points here, which is why I love Itch.io. I can revise and post updates. I'm going to go through the game to address some of these. I'll post a reply to your comment when i post the fixes. Then you can download the revision and see if that helps with some of the issues your experiencing.
I've made some changes. The full list of changes are in a Dev post for v5. Let me know if these address your issues/concerns with gameplay. And, by all means, feel free to comment more if other issues arise. Thank you!
Hi, I have a question. Is there a mechanic to remove corruption? I didn't find anything, maybe I overlooked it. But I did see the effect of the corruption lasts until it's lowered, so there's gotta be something. Thanks in advance
As of right now, there isn't a easy to access mechanic to reduce corruption. It was meant to be a significant, challenging event that you create a scene and cost stress to use. Like a scene of self-sacrifice, acts of atonement, or deliberate reflection. You raise a good point and I'll try to get an update to the text to make it more clear.
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Some issues that stand out with the formatting:
The rapid pace of your recent and upcoming in-development releases makes me a little cautious. I've provided general feedback on your Cinder & Crown page, some of which applies to Legacy's Edge too.
I like this conceptually, will check back in the future.
The formatting issues, is a piece I'm struggling with for sure. I'm trying to get that sorted. I have no skill to use editors like InDesign. Mostly, using Chrome print to PDF. And, there are major formatting issues with this method. After the last of the future releases go live, my plan is to go back and start working on getting the formatting straightened out to the best of my ability. I wanted to get something out because I wanted people to get the chance to enjoy the games and their content first and foremost.
It feels like I am missing something with this game. I'm going to throw a bunch of observations and questions into the comments. I hope you do not mind.
I see ways for a PC to get negative effects applied to rolls: Stress, Threat Clock levels, and minor injuries. Are there ways to get bonuses, other than PP usage during training powers/getting control of your powers, Allies, and having 3+ Corruption?
Other than narrative flavor, is there any benefit to having powers in the game? It seems more beneficial to use Power Points for rerolling dice rather than investing them in Powers, unless you're trying to achieve one of the victory condition. There is also mention of spending Power Points to activate powerful abilities. I don't see any details about that, outside of the "Excess Power Points" section that comes into play after achieving one of the victory conditions.
Is there a way to reduce the Threat Clock, other than with a Network Contact Ally? There are a lot of ways for it to go up.
You're encouraged to think about your approach during missions and other challenges. That's generally good practice, however I do not see a difference beyond narrative flavor between sneaking though a villain's base and plowing through walls Juggernaut style. You're background/skills/power don't come into play. Further, there is no mechanical difference between an underachieving high school student, a veteran police detective, or world renowned wheelchair bound scientist. I'm wondering if that is intentional or if I am overlooking something.
Something I like about Legacy's Edge, other that it being a solo superhero game (wooo!), is the Global Clock System. Having the clocks setup to trigger plot events is a really neat idea.
You've definitely made some good points here, which is why I love Itch.io. I can revise and post updates. I'm going to go through the game to address some of these. I'll post a reply to your comment when i post the fixes. Then you can download the revision and see if that helps with some of the issues your experiencing.
I've made some changes. The full list of changes are in a Dev post for v5. Let me know if these address your issues/concerns with gameplay. And, by all means, feel free to comment more if other issues arise. Thank you!
Hi, I have a question. Is there a mechanic to remove corruption? I didn't find anything, maybe I overlooked it. But I did see the effect of the corruption lasts until it's lowered, so there's gotta be something. Thanks in advance
As of right now, there isn't a easy to access mechanic to reduce corruption. It was meant to be a significant, challenging event that you create a scene and cost stress to use. Like a scene of self-sacrifice, acts of atonement, or deliberate reflection. You raise a good point and I'll try to get an update to the text to make it more clear.
I've updated the file with changes to make the corruption mechanic more clear. You should be able to download the new version.