Update to V4


Updates to the core gameplay and mechanics introduced:

  1. Expanded Challenge Roll System:
    • Partial Success with a Cost: The 2d6 Challenge Roll system was expanded to include a "Partial Success" outcome (one die 4+, one 3-), where the player achieves their goal but must suffer a significant "Cost" (e.g., gain Stress, cause collateral damage, leave a clue).
    • Optional Rule: Push Your Luck: An optional mechanic was added allowing players to reroll a failed Challenge Roll, but with a risk of magnified consequences.
  2. Power "Wild Surges" Mechanic:
    • A full, detailed "Power Fluctuation Table" (1d6) was introduced to resolve unpredictable power surges. This includes specific mechanical outcomes for different results (Catastrophic Surge, Unintended Effect, Unstable Boost, Benign Fluctuation), tied to triggers like failing a power-related check or being under high Stress.
    • Clarification was added that Wild Surge outcomes take precedence over standard "Success with a Cost" choices if both are triggered simultaneously.
  3. Corruption Track Mechanics:
    • The "Corruption" stat was fleshed out with clear triggers for gaining Corruption points (morally ambiguous choices, excessive collateral damage, ruthless actions).
    • A specific Downtime action, "Act of Atonement/Reflection," was introduced as the primary mechanical process for reducing Corruption, requiring a Challenge Roll and narrative justification with varying outcomes (Success, Partial Success with Stress, Failure with Stress).
  4. New Downtime Actions:
    • Focus Power/Regain Control: A new Downtime action was added allowing players to spend effort (and potentially PP) to reduce Stress and mitigate the effects or likelihood of future Wild Surges.
    • Act of Atonement/Reflection: (As detailed above, specifically for Corruption reduction).
  5. Global Clock System Enhancements:
    • Threat Level Mechanical Impact: Direct mechanical penalties to Challenge Rolls were added for high Threat Levels (e.g., -1 at 3+, -2 at 5+), making rising threat a more tangible gameplay factor.
    • Personal Crisis Passive Advancement: A new trigger was added for the Personal Crisis Clock, causing it to advance passively at the start of a Cycle if the player neglected their personal life or was under high Stress in the previous cycle.
  6. Character Creation Process Refinements:
    • Explicit steps were added to guide the player in defining their Initial Minor Power and Personal Complication during character creation, making these starting elements concrete from the outset.
    • Clarification was provided regarding "Latent Power" as a conceptual Major Power that needs further training to unlock and utilize.
  7. Journaling Guidance:
    • The "What to record in your Journal" section was expanded with more specific examples and advice to encourage richer narrative tracking during solo play.
  8. Character Sheet Functionality:
    • Checkboxes were added to the Character Sheet specifically for tracking the 3 successful uses of Minor Powers required before they become eligible for upgrade.

Files

Legacys Edge - Revisedv4.pdf 527 kB
1 day ago

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